Week(2) Mike
This weeks prototype prompt is corrupted vision. So altered version of the original game. Since we are managing money in original and trying to not get bellow 0 and make enough to a deadline I decided to manage it in a different way. Taxes. You just fill a tax form and it was a great opportunity to make a intractable window and work on overall style of them. Style is Windows 98 with you filling out a notepad and sending it to Tax company.
Questions were: Do interactions feel nice? Is there something you would like to have in the experience? was there something you didn't like?
Feedback: Everyone liked the windows style and how buttons pressed and how well it was replicated. Also nice feedback was to have something to mess around with like calculator or a bin, something simple but it works.
generally as long as it works and feels nice it doesn't break the immersion considering we want the player to later worry about how much they make to the deadline and maybe stress a little,
Files
Get Market Mogul
Market Mogul
Buisness managment game with a retro aesthetic
Status | Released |
Authors | Popcane, Funnymike |
Genre | Strategy |
Tags | 2D, Arcade, Atmospheric, Casual, Comedy, Pixel Art, Point & Click, Retro, Singleplayer, Unity |
More posts
- Week (15) DevlogJan 12, 2024
- Week (11) DevlogDec 06, 2023
- Week(10) AlphaNov 29, 2023
- Week(9) DevlogNov 22, 2023
- Week (5) DevlogOct 25, 2023
- Week 3 Update (Daragh)Oct 25, 2023
- Week (4) DevlogOct 19, 2023
- Week(3) MikeOct 12, 2023
- Week 2 Update (Daragh)Oct 04, 2023
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