Week(10) Alpha


To prep for Alpha Playtest we finalized on the systems that are needed for making the game have an end such as day cycle and quotas and deadlines to meet. 
Finally added sounds to windows poping up to make it feel nicer which paired nicely with new addition of a virus mail that you receive later that gives you 500 credits but every now and then makes you experience glitches such as a bunch of error windows appear and cause trouble.
and just some polishing like cursor visual and total value of your assets that you have in play. 
Due to the playtest the pacing was a bit off but it helped us realize what should be faster and some other thing should be slower and more spaced out.

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